You can export the UV set, adjust it and then import again.Įxport SL Sculpt Map: Takes the current UV information and exports this for use in an editor for the purpose of creating assets for the program “Second Life”. This command could be used in pair with Import UV. This allows for editing of the UV map itself within a 2D image editing program. Otherwise, they will be exported with the new UV set.Įxport UV: Exports the model currently being worked on without its accompanying textures. In this case, you should load the model with “Keep UVs” option on UV coordinates will be changed in such a way that texture islands will not overlap each other Models and textures will be exported with the original UV-set if the option “Use Original UV” is checked. This option is important for models with overlapped UV clusters, for example, with mirrored UVs. Import UV: Actually imports a mesh that has UV coordinates and maps, replacing those maps with new ones present in the UV Room selected map. This tool is good for getting small details from models obtained using photogrammetry.Īll of them can be viewed in real-time preview and applied not only to the current layer but also to all the layers. It allows you to extract small details from the color texture. Color To Bump: Converts the layer texture to the Bump, leaving the details at the specified size.Align colors: The tool adjusts the texture’s color to the color of the layer under the current layer, leaving details of the specified radius.To uniform Color: Converts the layer texture to uniform you can use Overlay or Modulate2x to blend the layer with the color of the layers below and combine multiple textures.Gamma Correction: Perform gamma correction for this layer.RGB: Modify the RGB values of the current layer.Brightness/contrast: Adjust the brightness and contrast in the current layer. The final color is composed of three colors each new color will replace the red, green, and blue channels. Transform color space: Free transformation in color space.Hue/saturation/lightness: Correct hue, saturation, and lightness for the currently selected layer.Sharpen current layer: Sharpen the entire current layer.Smooth current layer: Smooth the entire current layer.Remove Glossiness: The Glossiness channel will be set to zero.Make transparent: The layer will become fully transparent.Set the height to zero: Set height to zero in all layers.Invert Glossiness: Invert the Glossiness of this layer.Invert color: Invert the color of this layer.Color to Glossiness: Transform color brightness to the Glossiness channel.There are many layer adjustments commands, such as:
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